How can failure provide a useful learning experience?
What special strengths or tools will the hero use to achieve success?
How all collaboration aid in achieving success?
What are the options for communication between players?
Are there non-player characters who will contribute to gem play?
Possible roles for technology in gameplay
Platform - wiki, virtual world, CMS
Communication - Email, Social Network, Twitter
Storyline Development - Blog, Wiki, Podcast, Video
Tasks - Mobile Apps, Flikr, Glogster, other
Other
Conclusion:
"You can't teach people eve thing they need to know. The best you can do is position them where they can find what they need to know when they need to know it" Seymour Papert
McArthur Foundation: Re-Imagining Learning in the 21st Century http://www.youtube.com/watch?v=D6_U6jOKsG4&feature=relmfu
The Teacher-Student-Curriculum Triangle is really a Diamond in Jewish Education. The 4th point is Bar/Bat Mitzvah.
21st Century education explodes this model and replaces it with a student centered one.
21st Century education replaces
Education with Learning
Consumption with Participation/Productivity
Institutions with Networks
The 21st Century Learner is:
Self-directed
Learns with and from adults & peers
Is motivated by passion
Is engaged in Life-long Learning
Anywhere, anytime is a key principle of 21st Century Learning - Example: Tosh Personal Learning Landscape
Anywhere, anytime learning involves mobile, social, interactive, and unbound learning
Gamification is the use of game design, game thinking and/or game mechanics to enhance a non-game context.
Jane McGonigal: Gaming Can Make a Better World http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
McGonigal's Four Gains from Gaming
Blissful Productivity
Social Fabric
Urgent Optimism
Epic Meaning
A Good Game Has:
Story
Emotion
Challenge
Authenticity
Non-linearity
Participation
Feedback
Social Interaction
Bragging
Selected Questions for Building a Good Game
What is the hero's journey?
What will constitute an epic win?
What are the obstacles to success?
How can failure provide a useful learning experience?
What special strengths or tools will the hero use to achieve success?
How all collaboration aid in achieving success?
What are the options for communication between players?
Are there non-player characters who will contribute to gem play?
Possible roles for technology in gameplay
Platform - wiki, virtual world, CMS
Communication - Email, Social Network, Twitter
Storyline Development - Blog, Wiki, Podcast, Video
Tasks - Mobile Apps, Flikr, Glogster, other
Other
Conclusion:
"You can't teach people eve thing they need to know. The best you can do is position them where they can find what they need to know when they need to know it" Seymour Papert